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Hello, I noticed that ReactiveProperty.SetValue() generates garbage. Is it possible to get rid of garbage here? Setting values is waaaay too...
If you could remove garbage collection I would love you forever. ;)
But seriously, I'd be willing to pay again /bribe
I have written the developer months ago and still no response.
Just curious, what are the pros/cons of NodeCanvas vs FlowCanvas?
Would you use them together? How would you propose interacting them?
That would do wonders for the community
This is an amazing asset. The only problem I have with it is it generates too much garbage. This asset would be easily worth $50 if it could do...
Just thought I'd post here saying the support is amazing and the asset works as expected in Unity 5!
At this point I doubt the author even checks this anymore, it might be wise to try to reach him through email or something else with your plea....
Has anyone found a solution to this?
I'm in Unity 5 and it seems that adding a GUILayer component to every camera solves the issue.
I also think the size constraints are a little ridiculous.
I'd also like to see Plastic SCM support and Desktop builds.
We're looking into using PlasticSCM as well. We've used git in the past but it really doesnt handle large files well and I dont know of any cloud...
Looks amazing. Cant wait!!!
Hello! I was wondering if Plastic SCM integration for Unity Cloud Build is in development? If so, do we have an estimated time of arrival?
Perfect, thank you very much!
Hello, I am wondering if I will still be able to use my own shaders with this system?
So how does this work? Can I use other shaders I have to get the look of the model that I want, then use your asset to curve them? Or does the...
Kilik128, can you explain any more about what you mean?
Wow this looks fantastic!
I'd love to know the status of this as well!