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Thank you very much! it is really clear for me now, after your description.
Thank you very much!
I had the same problem, but now i am free of it, because of your advice!
Yep, i would pay nothing, sorry.
I wonder why it is not implemented in Unity yet. it is really easy for such great developers like Unity...
If you don't need to bake anyway, you may use adding a "Nav Mesh Obstacle" component to your object. This component also adds a hole to walkable...