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Hello @LaneMax! Is it possible to reimplement standard rigid body char controller, but with circular/aligned to the surface gravity?
I am making a character controller, and its gravity always goes downwards character rotation (transform.up*-1), and character it keeped aligned to...
Hello, sorry for nooby question (that probably already answered somewhere, but I didn't manage to find an answer)
Is there a way to create a...
Right up corner
Hi! I am again interrupting you with multi terrain workflow. :p
It would be nice to have some interface that will control render features,...
Hi again, small question about tiled-terrain.
In surrent state we should mnually add vegsystem to each tile and assign it?
Hi @LennartJohansen, little reminder :D https://www.awesometech.no/index.php/home/vegetation-studio/roadmap/
Hey, i just noticed that emails from your site gmails puts into spam, so i checked your email headers it looks like you sending it using phpmail...
Great update, i was so confused looking for discount info on mobile.
By the way, when we should expect speedtree shaders release?
Hello @PitHeimes, some feedback on Speedtree shaders. With tessellation shader.
Also, Speedtree modeller outputs atlas for...
Yep, everything is fine.
i5 4590, gtx970
Hello! Is there a way to setup occuluison areas like with standar occulusion culing, so we won't process the whole level?
And is it compatable...
If it really takes you several years to finish, you probably should place graphics in the last development positions. Since I think...
By the way, can we expect Alloy integration which is now open-source?
There is "remove thin layers" option in settings.
Slap another 256 pixels to the top?:)
I created my terrain, disabled map magick object, moved terrains to scene root and add a new terrain layer to the wolrdstreamer with rule finding...