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Version 2.0 just came out on the asset store and it says it supports Unity 5.4.0 and up. Is this true? Are there features which are Unity 2017 only?
I've had this happen quite a few times too, but for me it always happens when Visual Studio is attached to Unity in debug mode and I'm stepping...
Unity still does one-off purchases? Where?
Regarding the "popping" issue mentioned with grass on terrain, wouldn't it be possible to convert the Unity terrain to a mesh and use that to...
Haha, understandable. You might want to remove it from the original post for now then, if it's not working?
I'm interested in buying it but may...
Is the web demo working for anyone else? I see nothing but a green textureless terrain.
Alright, version 1.1 is up!
Looking really nice!
Interesting. Considering that the current implementation is less verbose, and all that the constructor does is assign the corresponding fields, I...
Not that I know of. If it's important, you could create a custom SceneView which can disable it.
So your object A is instantiated by B, but requires some information from B before it can work correctly?
Rather than waiting for object B to...
Making a class serializable just means that its public/serializable fields can be exported to a stream of data, stored on disk, and imported back...
In case anyone else experiences this, I resolved it by disabling the extension "Disable HTML5 Autoplay".
I've just uploaded the new version (v1.1). Hopefully it'll show up on the asset store before too long.
- Added support for Unity...
Almost finished adding support for versions back to 5.0. Aiming to upload later this week.
Also fixed the settings window for the pro skin:
Good to know! I'll work towards copying the SceneViewState in its entirety regardless of how many fields it has, in order to account for previous...
Hi Tony, I hope you find it useful!
I uploaded the extension with 5.4 and have tested it up to 5.6.
It uses some reflection and methods which...