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v1.3.1 is now live:
- Made compatible with Unity 2019.3 and Unity 2020.
- Added new hotkey for "Reset to Default Layout"
I've noticed an issue in Unity 2019.3 beta on Windows, where the top toolbar does not fully hide when fullscreening with F10 or F11. (However it...
Here's a screenshot of the new Game Window Options (new section in EWF settings).
New possibilities using the new "Custom Game Views":...
v1.3.0 is now live.
Version 1.3.0 is pending review by the asset store team.
Summary patch notes below:
- Major overhaul of Mac fullscreen. Native Mac fullscreen is...
This is a scripting question. Meta-forum is for discussing the forum.
You might have more luck posting in the scripting section.
I've gotten a little bit carried away with the update, so it's going to be more major than I thought, therefore it'll be numbered 1.3.0.
Ah, I see. Classic. :D
Hmmm. Are you sure you're using the correct icon when making the button? What Unity version are you on? It works for me in Unity 2018 anyway, and...
For future reference,
GUIContent popupIcon = EditorGUIUtility.IconContent("_Popup");
Will also work to get the icon, and will automatically...
Awesome! I was planning to implement this myself – needed it in my game.
Very happy that it will make it into the update – will definitely save...
Wow, was not aware of this — very useful applet.
Great to hear that this is still planned!
Has anyone heard any updates on this recently? I assume that once this happens we'll have to update our assets to work well with the package...
Looking forward to this.
Probably a good guess.
Coming soon in 1.2.6:
- Add the ability to create multiple fullscreen game views on game start.
- Add ability to retain Game View settings when...
v1.2.5 is now live.
- Retain the focused window when reloading the fullscreen state.
- Added the ability to clear hotkeys in the...
Key images have been updated. Patch 1.2.5 coming soon, fixing an issue which occurs sometimes after restarting Unity with fullscreen windows open,...
v1.2.4 is now live.