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All assets certainly should NOT support single pass, there's just some stuff you can't do in a single pass. Does that mean the asset is useless?...
For $50 there's pretty much one option and that is Google cardboard with a cheap phone that has a gyro like a Samsung S6.
I suggest this:
Unity Connect is the official way to recruit talent here:
Most devs need paying work to keep up with the bills but some...
Debug.Log("Hi, I only log & am compiled when in Unity Editor");
If you're using custom defines, that you only want...
You just have to type a comment on youtube and I'll take those names and pick 2 winners randomly (usually let Unity pick with Random.Range() or...
I was so impressed with Script Inspector 3, I made a video showing it's features and why I like it. Also have 2 vouchers to give away and plus...
You somehow missed 50% of the information I posted but that's ok.
Something like this may help, check out what this asset does:
To achieve 60fps on mobile VR it's essential to stay around 50 (and up to 100) draw calls. Not only are the devices limited on power, gpu, etc but...
The circle reticle is not a texture, it's a mesh that is generated at runtime via some trigonometry math, which will display as a dot or a donut...
Yep, Unity will import .fbx or even .MB there's even a unity animation forum:
I like Matthews channel for ARkit:
And Satwants channel for ARcore:
Due to the pixel difference (iPhone has 1334x750 while s8 has 2960x1440 or 2220x1080 ) and the fact that you have 350,000 tris calculating...
Sure, check here:
I had use chromecast to get the video out over wifi (saving to device kills performance and skips frames). You will get a black screen unless you...
Are you using GoogleVR or native Unity? What version of Unity, what version of GoogleVR?
The currently Google VR SDK is one option, however it's quite messy and complicated for a simple gaze input because now it has to support daydream...
What VR reticle & Gaze Input Module?