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There is a little BUG: HUD holograms project shadows on the cockpit !!!
The gameobject Hologram under HUDHologram->SelectedTargetHologram has the...
The locking "sound" are the audiosources "LockingAudio" and "Lockedaudio" in the prefab HUDSpaceFighter2 under HUDMessages gameobjects !!!
TNX ! I wrote my controll using this code. ALL OK !!! TNX !
1) Where can i set the buttons to change the HUD selected target ?
2) Where can i change the locking process sounds ?
WOW ! I love you !!!
It is a great gift !!! TNX A LOT !
For the UFO flying model (zig-zag) modifying the CombatBehaviour.cs could be a solution ?
Can i change the weave model ?
// Add a weave to...
Found ! TNX ! But it's a bad workaround. Why use AI for the player ?
bool foundLock = false;
for (int i...
I'm removing the old VCR and i need to upgrade missile targeting code.
in old code i used
if (MyDemoRadar.CurrentLockState ==...
Even better !!!
Great job ! TNX A LOT !!
I'll try it and I'll keep you informed !
WOW !!! TNX a LOT !
Another request (Billy will hate me): I need a NAVIGATION radar. An arrow driving the player to a target gameobject choosed on a map or on a list....
I need an "UFO" flying style: fast acceleration and fast direction change (no inertia, I suppose). Zig-zag flying for example.
We can't wait ....
A little request: AI Behaviours are a great tool, but ... I need an ALIEN (UFO) flying behaviour. Now Enemy and Friends flying is identical. It is...
A little gift ! A little fragmenter module:
Faster without slowmotion, without FX effects (obviusly)
TNX A LOT ! Great support !!!
1) When you import the assets Unity Editor alerts that all project settings will be overwritten. This is a BIG problem.
1b) The assets contains...