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2-5 mins ! Really :D.
Anyway, good to get back to scripting.
Thank you Jeff.
Manually, not like in VScode. Just click on theme and all change.
If you write // Public flo...// it should give you option "float". With...
Yes, There is.
The problem here is with text. All not giving good text colors.
I search for themes but they request GitHub....I will back...
I updateed VSC !! I wish now if I did not do that.
Notepad++ is cool but not debugger !!
Installed VS2017 working without any issue. But...themes...
I got headache from this. Really, two days just looking for a solution !!.
No solution for this.
I started to use Notepad++ with VSC themes.
I open new project with with pipeline temp and when created new c# script I found VScode not working like before !! There is error show up on...
It been over two months now. I'm still waiting for bullet trail effect with bullets like that on "bullet time 2".
Good. I understand you.
Great. I hope you will do that soon. Thank you.
So, If my terrain doesn't have shader "Stander Terrain", will "MicroSplat Terrain Blending" will work on it and blend with other meshs " rocks" ?
I'm wondering. If I buy MicroSplat Terrain Blending. Will this work on Unity terrain also ?
Thank you for sharing this tool. I tried to use it in my project using unity 2018.3.0f2 PipeLine.
I'm trying to blend house with ground. I't...
Just before one hour from you reply, this guy respond to my issue and solved. Keep in mind that of course your script will help other people not...
Thank you so much Sharlatan. I found that will be easy for me to use List instead of Array.
Here is how "some one solved for me".
Yes, close = closest. Sorry.
Like any zombie game. Group of enemies attacking player.
I want from this script to list first three of them that...
List or Array, both good if will get me what i need. The question is how ?
I'm trying to put first 3 objects"enemy" that close to me in a array. My script is working but I don't know how to program the distance correctly...
I'm trying to count number of enemies around object. I know my mistake is with "hitColliders" in "for" function. I did this to pass stupid error....
I have this idea but i need you advice before do it. To control my character, six scripts need to be attached. Now, if i merge them on one...
There is a part in my script where I need to make a ray from my mussel to enemy. This enemy could be anywhere around player. I found my ray is...