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What do you know about all this? Does it have anything to do with Unity? I mean, are you guys...
No problem, thanks.
Can you explain how it works? We would be interested to know how we can integrate it with Azure Artifacts.
But if I specifically want to use Resources API because I want to test a method that uses an asset loaded from Resources folder... Your approach...
I said PLAYER test, in test runner you have an option to run tests doing a special test build.
I don't use collaborate and the solution to this problem it shouldn't be tied to that service.
As I said in my previous post, how do you resolve the first case? That's not explained in that page.
But that's different.
There are two cases:
1. You want to use real Resources API (in order to run player tests in a real build) so you need to...
We need something like this:
It is really easy to reproduce.
Here you have: Case 1208398
I'm having this issue (two years later) on 2019.3.0f3 right now.
The API it's internal so I created a snippet that disables it via reflection:...
@ScientificDave I'm trying to configure sonar scanner with macOS (I already have it working on Windows) and it does all the process correctly...
Please, keep me updated with that feature.
I understand that this feature will also be evaluated before compilation inside editor...
@HaraldNielsen I recently saw in 2020.1a16:
Scripting: Emit error when validating assembly references for strong named assemblies. (1196416)...
Thanks but the ideal solution as I said below is to be able to configure bindingRedirects as in a traditional application.
What validation are...
@HaraldNielsen What I understand is that you aren't going to fix my original issue and instead you see going to "break" what works if they are in...
Any news? It's been two months since this thread creation.
Can you reach that team @Tautvydas-Zilys ?