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Thanks for the answer.
Ok soon we will do a porting test on URP and I will submit a bug if we found seriuos performance issues.
@aleksandrk have you any feedback about URP performances on mobile?
6 months ago I have done a benkmark comparing STANDARD SHADER with LWRP for mobile devices and with LWRP app lose...
Hi, can it works on mobile using standard rendering pipeline?
Some more info:
We are generating lightmap outside unity3D and we need to load them at runtime.
Seems that we we check in unity inspector the...
The problem seems to be the same here:...
I am creating a mobile application to renderize metalllic product (like tap/faucet) with chrome metals, gold and so on.
Better than nothing... thanks for the update!
Do you think this bug will be fixed soon?
For us is a big problem that prevent to use linear render on webgl :(
@Marco-Trivellato is there any workaround for this problem?
Thanks in advance for the support!
thanks a lot for the quick answer, it seems work perfectly now.
Great support!! :)
I have noticed a visual problem with the Reflection Triplanar selective with Translucensy (Specular setup)... it seems to be a polygon...
UI picking seems doesn't works with 2017.1 any fix planned or any workaround?
Any help is greatly appreciated! :)
Is there any chance of having webgl working on mobile browsers?
@Chman, @Tim-C this is a big issue for us and I am wondering if nobody has the same problem?
Nobody do a camera panningh with cinematic effects?...
Any good news for a future support?
I am interested to create a simple game that runs on my PC and can be remotely controlled by my android phone via bluetooth.
Is possible to...
We have submitted a bug:
Yes we found some issues and at some point was not clear if the problem is our code, standard shader or webgl support, because we generate content...