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Hum ok. I'm mostly using IJobForEach jobs currently. So maybe staying with your old system might be better in my case.
That's sound nice but I used a lot your library, and sometime I didn't know the number of events I will raised during a job, is the "count"...
Any news about having CommandBuffer in Bursted Jobs ?
Will do, didn't though about that. Thanks !
Got it working and it's beautiful :D
Thanks Everyone ! @tertle @DreamingImLatios @sngdan
(not sure why so much space between...
Thanks @tertle ! that seems it could work, I'm gonna implement it ASAP.
When you said you don't like to store grid as entities.
How / Where would...
Ok I maybe got it:
Here an even worst case.
This job will just collect some info for each tile (is there blocks...
Yep ... Saw this scenario also, not cool :(
Wondering if I should target Intersections instead of empty tiles.
Adding an image to show the 2...
Hum not quite sure I'm following everything.
Will this solve the issue of B3 going/or not to C3 ?
If I recap:
- 1) FindEmptyCellsJob
Have a job...
Yep something that I though of but that's the "repeat" and "parallel" that I'm not quite sure how to do
Thanks for the reply. Yes I commented on this post too. (I will read again the all post, just in case)
I think this post would maybe help for the...
I'm trying to implement a system to move items on belts.
And I'm really struggling to find a good solution to make it work in a Job...
Yes but just trying to figure out if I'm utilizing the ECS / Jobs correctly.
I didn't profile at runtime, for sure might be a better test.
Thanks I tried, and it seems to remove the WaitForJob. Progress :)
But EntityDebugger stills says that the system take ~0.16 ms.. :(
Thanks for the answer but I'm not sure I get what you mean ...
Can you give me some direction please ?
So I added a lot of entities.
I have 2000 interactables now.
The Jobs don't seems to grows, I'm still under 0.01 ms for every Burst jobs....
Same thing than Timeline:
So based on the feedback you're giving me, I think Unity should maybe do something to have a better Time...
I have a JobComponent system. The point is to find Interactables around any InteractableActors, and find the best one the Actor can interact...
After some thoughs about the solution from DreamingImLatios.
I'm not sure it's super explicit in term of understanding the code base.
Thanks for the other point of view.
Will that modify Archetypes though ?
It's mostly what I'm trying to avoid, cause that what's slowing down the...