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Thank you for your feedback. I answer in order:
Do you have also a Bakery setup for Vol 7?
Actually Progressive CPU and GPU...
Hello. thank you for your feedback.
Usually, I prefer closed environments because Architecture Design reasons. Also, exteriors requires a lot of...
To not make the project too big, It will be available through the Oneiros website as a separate project download.
The download will be unlockable...
Yes, the conversion to Universal Pipeline is programmed soon.
Hello. All FBX could be used for Unity Standard Pipeline. The problem is that HDRP uses the MaskMap (Metal + AO + Roughness), while Standard uses...
ArchVizPRO Vol.7 use GPU Progressive Lightmapper:[ATTACH] [ATTACH]
[ATTACH] [ATTACH] [ATTACH]
Some screenshots:[ATTACH] [ATTACH] [ATTACH]
Asset Store Link - Google Play - Documentation
ArchVizPRO Interior Vol.7 is an architectural visualization project made in HDRP and URP...
Worked for me too. Thank you so much !
The Asset Store version support Desktop, Desktop VR and Mobile (Android and iOS).
But you can download from Oneiros Website the Oculus Go...
The package was intended to be opened with Unity 2017.3.0. If you open in other Unity versions, you have to bake again the lightmaps. Also,...
1. ArchVizPRO VOL.6 use the Standard Unity Pipeline. So you have to start using the 3D template.
2. There is also an HDRP version that you...
Never seen this issue before.
Have you try to disable image effects (if you are using them) ?
What Unity version are you using?
What is your...
What SDK are you using?
1- Actually there are 2 scene version, Desktop/VR and Mobile (Android/Ios).
The scene can be easily converted also for WebGL, but you have...
Could you please send me a screenshot of the Console errors?