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Here some answers to your question. Sorry if I can't reply to all.
1- Standard to URP material conversion.
Standard material converts...
Yes, I have tested the VR version (uploaded on OneirosVR) with HDRP 7.2.1 and Unity 2019.3.2f1 and everything works ok!
I have successfully imported v1.1 in Unity 2019.3.2f1. Everything is working as expected.
Please try again and let me know. Also, be sure to...
ArchVizPRO Vol.7 was submitted with Unity 2019.3.1, you should not have any problem opening with 2019.3.2.
I will make some tests on my side and...
Using Unity.XR.Oculus.Utils.SetFoveationLevel(4); give me this error:
"Utilis" does not contain a definition for "SetFoveationLevel".
TAA works ok in VR on both Standard and HDRP.
Yes, the HDRP VR started from the HDRP_v.5 on OneirosVR. Mainly you have to update both Unity...
Yes the HDRP VR version was tested and running great with a GTX 1070.
A dedicated HDRP VR version will be available soon.
Please open the VR scene with the indicated Unity version (2019.3.0f3).
If you change the rig setup (original setup is made for Vive), be sure to...
Are you using an RTX video card to bake? There is a bug with it, use OpenImageDenoise instead of Optix as a workaround.
About Lightmap Size, generally higher is better. This because a higher lightmaps number = higher draw calls.
If you download the asset with Unity 2019.2 you have to import Standard Assets from Asset Store.
From 2019.3 the character controller is...
To use Progressive GPU you must have at least 8 GB of ram (I actually use a GTX 1070).
If you fallback to Progressive CPU, you can use some...
I tried the AAFix.cs script with Unity 2019.3.0f3.
Antialiasing seems to work, but not the Foveated Rendering. :(
I am using The Oculus...
All assets should have been modeled on the correct scale. Could you please tell me which ones you find out of scale?
The VR version is...
Yes, a Universal Rendering Pipeline with Mobile support will be available for Unity 2019.3.
Standard Pipeline is not supported by Vol.7. But as soon Unity 2019.3 will be released, a Universal Rendering Pipeline (the old LWRP) will...
What Unity version are you using?
The new prefab system could break some mesh links.
Let me know
Yes absolutely it will be updated as soon Unity 2019.3 will be released.
Also, the HDRP VR setup will come from 2019.3.
50 fps on a 2080ti seems very low. The Standard VR version runs around 90 fps on a GTX 1070. I have not yet tested the HDRP version in VR,...
The main reason why I choose Progressive it's because it is integrated into Unity. There is no doubt that Bakery actually is the best...