A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I'm trying to write a new provider for the XR Plugin Management and AR Foundation.
I tried to look at existing providers, but couldn't find how...
Unity QA replied that they won't fix this for now.
I don't like the .unitypackage aproach. You can use folder names with "~" or "." at the start,...
Thanks, I opened a bug(1157275) about it a few months ago, and got an email a few weeks ago that it won't be adressed. I hoped that it would be...
The template variables, macros and conditional directives looks like a great solution.
Does the WebGLTemplates folder still must be only in the...
This is the confusing part, as I upgraded the project, I assumed that now unity will use wasm, and I also checked the wasm streaming, the output...
LinkerTarget = asm.js
WasmStreaming = true
That might help, but I think that it's confusing that when you use asm.js, the output has some files with "wasm" in their names
@Schubkraft notice that there's no way to know that when upgrading an old project, and the files that the asm.js will output also has wasm in...
I had to install emscripten to compile some stuff to WebAssembly.
After that, when trying to build with Unity WebGL, I got some errors:
Unity's WebGL runs on one thread.
So threads related stuff shouldn't work.
As far as I know, even the experimental threads support, is only for...
Do we still have the option to also compile .c/.cpp and .h files like in the Unity WebGL build?
In Unity WebGL there's also the use of ".jspre" files, which are JS files that load before the wasm is loaded. Any way to add those?
From which version of Unity the JS line you wrote would help?
Have reference for the fix?
When the scene loads, call from unity to the page and notify it that now it's ok to send data to the scene...
You already got your answer. Use .jslib file. ExternalCall is deprecated. The only way you have is to use DllImport, Call from C# to a method in...
Call the JS method from a method in a .jslib file
Really weird, other wasm and webgl examples works for you?
My guess is that you have some flags disabled.
Try to look at chrome's flags for "webassembly", and see if any of them is disabled or not on default