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@thomasdeliot, come on! It´s an amazing project!
Suddenly most of my Unity compiled executables crash at start.
Same exectables run without problems on a different mashine.
Some days passed by, but still I see noticable aliasing on edges with shadows behind (Unity 2019.3) - no way?
No, I also compiled into a new folder etc
Same here, Xcode does not even build, PLEASE HELP
A PSD-Importer that does not support PSD? o_O
What about naming it PSB-Importer?
Absolutely agree. Hopefully there will be a good solution like TimeOfDay soon available for SRPs.
So far I was animating values by script but now I want to try Animations with AnimatorController.
What I´ve done is:
Providing a public float...
Ups sorry, it´s done in Sketchfab NOT Playcanvas - my mistake.
No matter, both are "doing something right" :)
(See my little archviz here)
NOT using HDRP because no skysystem (clouds , lat/long day/night cycle) for archviz available. That easy.
Veeeeery nice, video rendered on what card?
Available when? Need it NOW ;)
However my Lighting Data Asset is missing and the lightbaking process is not working anymore (hangs at "Preparing bake").
Possible to try a demo before purchasing?
Looks like AmbientOcclusion posteffect.
Maybe try another AO-Mode?
I´d like to adjust the distance when a speedtree starts transitioning to billboard.
But it does not react to the settings in...
Don´t agree, installing Webplayer was a big hurdle ...
I want to know over what GameObject the pointer is.
In other words, how do I get the info:
I´d like invest some money into a new NVidia graphics card, especially for Realtime Raytracing and baking.
What would you suggest?