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Hi, do you think you could gain more performance using the new Unity ECS/DOTS system?
I have no issue if i select Managed Stripping Level: "disabled" instead of "low". Please fix it.
In Unity (2018.4.4) i have no issue but if i build the game i have this error when i click the button to connect:
Thank you for your help but i have a much better performance with Mesh Animator. I will continue to use GPU Instancer for static objects.
I have modified the shader but now the crowd is in T pose.
- No errors
- Unity 2018.4.3f1
- Windows (VR)
- Yes, i have imported GPUI and then Crowd animations
- Crowd is not visible
It doesn't work. The crowd is not visible when the scene starts and Mesh Animator works much better compared to this.
How much time unity takes to release it?
No release date?
Amazing!!! Please let it go out as soon as possible!
Can i use Gpu Instancer combined with Mesh Animator?
Friction effect with a fixed timestep at 0.016 is totally different (and more accurate). Why?
Even if i change the fixed timestep to 0.017 or...
Kinematic body only supports Speculative Continuous collision detection.
Speculative Continuous detection is full of bug. Wrong collisions and...
When i publish the game and i run it on Steam i have the message “steam action manifest not found” and controller buttons don’t work. But if i run...
Finally i have found the problem. There is a converted script named “Player”. If i change the name i have no error with Photon.