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No worries. Its just a small issue. :) Any idea what the second issue might be?
So I am currently running into two small issues using spine animator. I am running a project with a lot of spine animators and I am getting...
I dont want to setup github and download a 30GB project just to get a ~10KB file. I currently have terrible internet.
Is it possible to get the Subsurface scattering shaders of this demo somewhere? Im looking for only the shaders.
Wow nice stuff. Will test it soon.
I know its a different asset, but I Would like a "grab & pull" feature for the jiggle asset. (And if possible for the tail as well)
Im getting here "Terrain Layers cannot be populated at the same time as the splats" as well. How is this fixed? No one was responding to the other...
Very good. Maybe you can achieve a hybrid solution by allowing mask layers for the blending. Because Currently my thigh muscle bone rotates with...
Is there a way to set the paws of my creature always to stay at the ground? I got a fairly complex rig with some...
Wow cool thanks a lot! Glad I could help.
thanks for your response. Found that property yesterday and tried it already. Sadly it did not help to resolve that problem.:(
Im currently running into a very strange bug when using the new hairdesignerRuntimeLoader on my character. My Creatures have...
Hello, can this tool copy multiple components in childs based on the names of the gameobjects with couple of clicks?
I got 2...
yeah I figured it out. Thanks.
Same problem here. Vive controllers in Editor... but not in Build. Getting this errors.
<b>[SteamVR]</b> GetDigitalActionData error...
wobbleFX = furlenght * globaleffectstrenght then and in future version there is basically wobbleFX = furlenght * furmask *...
Can we set the strength of the physical fur wobbling with a map/fur lenght by normals(directions) or by a global value?
Awesome. I need this! ;)
Pretty awesome. Will this work with skinned mesh renderer and rigged creatures and in play mode?