A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
My player keeps spinning back to to face its original starting position anyone know what could be causing this? also would this asset work with...
check them at everything works as it should accept the tilting is no longer working
for some reason since the update my player wont tilt when going up and down a hill :(
For some reason my ai wont damage each other, they attack but no damage is taken :( Update (AI will only cause damage to each other if neither...
having issue again where my ai wont die :( log states they are dead but they just slide along any ideas? [RESOLVED]
ah its okay hope you are okay :). i just need the rotation side of this asset to allow my player to walk down banks
I also noticed by player carries on with the animation on slope areas :/
i mean like can i just use the rotation without using to much of the provide movement (using the provided movement only allows my character to...
would this work with a third person controller?
ah right so best not use this asset for my zebra ai :(
would this work for a quadruped?
it only fails to call if its set to never attack player and is then kill by a player :(
darrkbeast nope have it set on aggressive for so it attacks over ai and leaves the player alone
darrkbeast fixed that issue but i noticed if my ai is set to never attack player it wont do its death animation it just stands and twiches but its...
ah right okay tried cleartarget but to no success, want the ai to kill then carry on wandering, have made my players tag and layer change once it...
will that reset and allow ai to kill new re-spawned player? darrkbeast
how can i stop the ai attacking my players body once it is dead ?
bhs that would be great :)
bhs ah right so i can't have it so the detection radius is high but its flee range is low then?
bhs i mean is their a way to lower it so my ai dosen't flee to far e.g it will flee to another companion ?