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Definitely not the best solution, but works for the moment.
I'm also using the same approach. Physics, movement, and animation are based...
Thanks for the immediate solution, I'm not sure if this is going to be the final way to deal with hybrid ECS.
At least I would like to read what...
I just update Entities to preview.18 0.2.0 and I notice the following things compared with preview.0.1.1
On version 0.1.1 was a MonoBehaviour...
Can you provide a step by step how it can be done from scratch?