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Is there a hard limit on the amount of input devices unity can detect? Seems to be 9? Someone posted the same question here but no reply...
Now the Dots sample is out, has anyone checked out the character controller?
probably need to toggle "show preview packages"?
Thanks for the reply.
So to be more accurate, I should have asked will the plugin Valve are developing work with Unity 2020.1 and future...
The most obvious question: Why isn't Unity supporting OpenVR anymore?
This is all a bit weird isn't it?
If Reflect supports Vive pro then I guess that's a good sign?
Thanks for confirming you can do that. Double checked and I was using transform.position instead of localPosition :oops:
I've been using SteamVR but I'm trying to transition to XR Input. I've started by using TryGetFeatureValue(CommonUsages.devicePosition... to place...
If you want something ready made, lots of people are using Final IK from the asset store.
A mindbogglingly stupid decision to remove this.
My thoughts after playing around with the toolkit a couple of times:
Bug - For the record, the "all pointers active all the time" bug that...
Just gave it a quick try, doesn't seem to work.
Thanks Unity for the toolkit. Could really do with an update on OpenVR now.
It's worrying that 2019.3 encourages you to use the new plugin system, yet there hasn't been any update on OpenVR for months.
I was wrong, looks like the toolkit is coming next week! https://forum.unity.com/threads/where-is-the-xr-interaction-toolkit.787874/
Looks like we're not getting anything until next year. :(
This happened to me before. Is there a folder inside your NDK folder? Try pointing to that.
Character Creator 3 looks good to me. Clothes are a bit pricey though.
It's not out yet. It might be available next month.