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Perfect! I'll give that a try. Thanks for the quick response!
By "Aim" and "Body", I assume you're talking about "Follow" and "Look At"? If so, have you come across any tutorials or articles on how to do...
Blender has these options for baking texture maps:
Thanks for the info. I have watched a few of the videos on DOTS/ECS/Jobs and they're all high-level overviews. They basically go about as deep as...
Thanks for the tip, I'll give that a try.
By "Batching" do you mean combining all of my UV's into a single image? I don't think it will merge the...
I haven't been able to find a specific answer to this, so I'm hoping that someone here will have some insight.
I'm going to use a simple cube...
"Tips & tricks for creating 3D assets fast in ProBuilder - Unity at GDC 2019"
A couple of possibilities:
1. The subdivisions are creating overlapping UVs
2. Your normals are inverting
You might try exporting the object to...
Works! I had to create a new project though. Not sure what's going on with my old project, but no big loss.
Thanks for the help with this!
Looks great! Thanks for sharing it with us.
fyi... PBv4.0.4 checkbox is still missing
fyi... PBv4.0.4 still not working
Has anyone found a workaround for this? I merge objects all the time and move them around.
Thanks for responding! I got it figured out now.
I had created a "UI Camera" and put my canvas as a child object of it. I mistakenly put the UI...
My drag-n-drop system is working. I can move an item from one inventory slot to another, I can swap items in slots, I can add stackable items and...
"If you've seen a community tutorial, resource or FAQ for any of these tools, please post a link and info here"
It feels kinda weird posting other...
Thanks for the update. I hope that I'm not coming across as a pest about this... just trying to be helpful. I really appreciate the work that you...
The check box is still missing in 4.0.3
Just wanted to make sure that you're aware, the new merged objects pivot point is still showing up at World Location 0,0,0 in 4.0.3
I just tested after Unity restart. The pivot location on a new shape is in the center now with the preference changed to "center".
Thanks for the...