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Why not to create a separate version of MSK for Mirror? And maintain both (UNet and Mirror versions).
Mirror still doesn't have a master server...
I want an ability to nest game mechanics into 1 game component and to turn on and off. Because having a hundred tightly coupled components on...
Hi. How to expand an UI Button to fullscreen? What a transition type should I use?
Do you have a Discord channel?
But it's not production ready.
It uses a mesh for fur. For a custom mesh you have to create your own manually.
Link is broken. Could you reupload?
Unfortunately, for me it's worked only if I use GraphicRaycaster.
Problems began when I add PhysicsRaycaster to the camera.
Where to download this shader?
There is a bunch of semi-transparent gameobjects (e.g. car engine, with mechanisms inside with even smaller details inside), visible through each...
Seems like the author is a troll :)
Await Extensions knows nothing about GameObjects, Components and other Unity objects. They work in a separate thread. You should manually cancel...
Thanks, it works for me! :)
Are you going to add a visual editor (like in Behavior Designer, NodeCanvas)?
Because it's not handy without visual implementation at all.
The same bug in Unity 2019.1
If I set Rigidbody IsKinematic to true, I can select only Discrete or Continious Speculative modes. Continious and Continious Dynamic...
The same problem:
FileNotFoundException: Temp\gradleOut\build\outputs\apk\release\gradleOut-armeabi-v7a-release.apk does not exist
Show your gradle template
How to find out my current Gradle version?
It must be not so difficult to support Mirror, because it's basically the UNet fork maintained by community. To port UNet project to Mirror you...
This method confused me too.
Okay, it returns an array of Vector3's and... what to do next? I can't assign it to corners property directly because...
Hey! Is it multiplayer-friendly? If I want to integrate UNET/Mirror networking?
I already tried another top down shooter solution and it appeared...