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@BHS: Happy new year, btw!
So, the cloud shadows were already disabled. I also disabled them in the Cloud Profile and same for the fog.
This happened to me but I had to give up on it.
@BHS: I went ahead and did some tests with "Standard Demo".
Here you can see that the cloud artifacts are visible (a bit smaller but still...
@BHS: I hate having to bother you this much but the clouds are really not working on my side...
They look like this: [ATTACH]
What can I do? Even...
@Archanor heya man! Sorry to bother but got any updates on the new effects? :)
@BHS: I tried even with everything set to the default:
- Default Sprite
- Default Mesh Material
- UniStorm / Unity Skybox
I think this...
@BHS: The color space is indeed Linear. Is it a problem?
Anyway, as I was testing with the clouds, I noticed this:
@BHS: How about changing the clouds height? My game is a side-scroller but I cannot see much clouds near the horizon (I'm using the Stylized...
@BHS: I remember you saying that before but could you show me how it looks on your side?
I didn't really see any difference when using the...
I am back: I tried to work with the cloud settings and the best I got in terms of "toon" is this:
Do you think we could...
@BHS: That seems fine: [ATTACH]
Now the "circles" take around 3/4 seconds to disappear, is that more normal? I'd love not to see them at all :P
- Windows 10
CPU: Intel(R) Core(TM) i7-7820HK CPU @ 2.90GHz 8 cores
RAM: 49101 MB
GPU: NVIDIA GeForce GTX 1070
@BHS here is an extremely sped up version: https://cdn.discordapp.com/attachments/516812116204716060/612217953978548224/unistorm_issue.gif
No error that I can see.
I manually set those.
What else can I check?
I am now playing around with the clouds but I see when I first start the game:
Here are my settings (I tried playing around with...
Hey @lokinwai, I am using your asset and I'm very happy with it!
I just have a question: is there a way to add horizontal lines or a "separator"...
@Lanre: any update on the new version? Looking forward on that fix for the duplicate frames. :D
@Archanor glad that you are healthy again :)
Updating the particle effects to 2017+ sounds like an awesome idea!
I guess if it is still related...
Great but to me that's not really obvious, leaving a socket open for something to communicate with it shouldn't have any noticeable slowdown....
@AlkisFortuneFish perhaps I wasn't too clear: the setting slows down even if you never ever use the "Attach Debugger" feature. It slows down the...