A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
looks good to me!
is it possible to add labels to all the different vertex channels?
Ok, looking forward to that! I ended up buying MegaSplat and started playing with the custom normal brush. I was using your example scene with the...
Oh I didn't realized you had a custom brush for normal blending. Do you have an example of it in action?
@magique ok yes, other assets do have mesh blending features, Relief Terrain Pack has it as well.
But having a feature like this with 256 textures...
@jbooth feature request -> distance field blending? Link
It would be great having this kind of blending in Unity. A while back, there was a...
@CreativeSpore can we get the option of selecting multiple tiles in the scene view then adding those to a "TileView"?
I'm trying to select many...
Did you add the ability to shoot switches to open doors? Think classic Metroid where you shoot doors open.
Thanks! I really appreciate the support you have for your tools and how quickly you respond.
Is it possible to have a "create prefab from selected tile" tool? I have a ladder tile that needs a custom script assigned to it. From what I see,...
But, how do you multi select tiles that don't fill out an entire row? I can only draw selections as a square/rectangle, shown here:...
Thanks! that will speed things up a lot for me. I am creating many animated tiles.
I'm learning to create animBrushes. Is there a faster way to create anim brushes with many frames? For example I could select a row of tiles (12...
Excellent, will buy!
looking to buy something like this. Does it have a feature of saving out the UV to a texture? this would be really useful for me.
does each tile have its own collision? is there a way to "bake" the tile collisions into one poly collision like Tiled2Unity does?
Replying to myself: for those interested I did find this http://phoenixforgotten.com/unity-sprite-to-mesh-converter/
It works well, exports to OBJ
ZimM, does Sprite Sharp have a mesh exporter? thanks!
Do you have an example using this? thanks
to reply to my own post. Under "Melee Attacks" I just added another element, changed the Button name to "Down" and entered in the animation state...