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Well, I was able to somewhat fix my issue. I think it was something pretty newbish; the terrain resolutions weren't the same so it was breaking...
I'm not a coder, but I do know mine aren't connected because it doesn't deform both terrains when I sculpt over the seam.
I'm using Unity 2019.3.0f6.
I'm using Unity 2019.3.0f6. I'm building an open world. I have 4 terrains that need to be connected together. When I put the first two...