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You could use a joint to attach the objects to each other.
But if you normalize a vector, then you do change its magnitude.
If you want to rotate the vector to a new direction, you might want to use...
If the ray didn't hit anything collider will be set to null.
Yes, anything you want to go into the mouth, should be set as a child.
Place the objects you want to follow the mouth as childs object of the mouth, they should now follow the T-rex.
You can use the UI system for this. Create an empty object in your Canvas, add a Mask and a Image component to this. Place the object where you...
There is a Unity package for importing vector graphics, see https://docs.unity3d.com/Packagesfirstname.lastname@example.org/manual/index.html
Do you change the position in your animations? Doing this will probably lock out any movement you do in your scripts. You might want to try to use...
You got your "}" messed up, so your OnCollisionEnter2D is inside the Update.
I think escape key is mapped to back button in the editor.
Can't you just add a bool that keep track of whether or not the player is dead, and then skip the anim in accelerate()?
Go into Edit/Project Settings/2D Physics and remove the check mark where the two layers intersect.
Have you tried setting the Collision Detection to Continous in your Rigidbody?
This might be solved if you create a Sprite Atlas in Unity and add all your graphics to this.
I guess it's a stupid question, but... If it works with Cinemachine, why don't you use that?
Have you tried placing the camera movement in LateUpdate?
Can't you put the pickaxe in a child object with a collider and animate the child? It is possible to animate properties of child objects from the...
I guess you use the Culling Mask on the camera to exclude objects from one of the cameras.
All in all, I think you ought to be able to do this...
You can use the Depth property of a camera to change the drawing order.
I want romans/greeks with trimeres and such...