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I guess you are right. Thank you!
Unity Manual said that LOD (levels of detail) depends on how far the camera is from the object.
Can we use the distance between the...
Oh, thanks. It is so kind of you!
In UnityCG.cginc, there exist many LightPosition.w. But I don't know the reason why to multiply LightPosition.w.
For example, there is...
Import the package timeline_bug_repro_2017.3.0f3.unitypackage.
Open the scene Assets/Scene/Test/Test.unity.
Click the Pause Button.
It seems the Start Delay of Particle System does not work after creating a Timeline for the particle system. Is that right?
I have got 3 times.
The first one is the current time. [Time.Time](https://docs.unity3d.com/ScriptReference/Time-time.html)
The second one is the...
I set a start delay of a particle system as 0.04s. Then I create a timeline to control it. But the particle system begin to emit when the current...
After I add a timeline for my particle system, I found my particle system runs faster than before .
Anyone knows why?
I have test my project on xiaomi 5. It works well.
public class OverdrawMonitor : MonoBehaviour
private static OverdrawMonitor instance;
public static OverdrawMonitor Instance
First, I have a main camera. Then I would like to replace the main camera with a second camera binding a new shader. So I write the...
Oh, you are right! I have tried to build a android apk. Now I have found it back.
Thank you very much!
Oh, my drop-down display menu in the top left-hand corner is lost. It should have been the left of the Free Aspect menu.
Can you tell me where I...
Thank you for your reply. I am writing code to count the call stack time per frame at runtime. They are showed below in the profiler.
OK, I will try. Thanks!
I am on Unity 5.6 as well. Go to Window > Profiler, select the CPU Usage and click Timeline. Then you can see there is a High Detail button....
In CPU usage profiler, we can click the High Detail button to enable High Detail mode. I want to know how to enable High Detail mode with code....
Hello! I am going to calculate the total call stack time per frame. Can I use profiler to get it?
Any reply will be appreciated.