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I hadn't seen your message before. I will send you a package but I can't do it right now I'm swamped, I first need to get to a decent use of your...
How to play the animator's default state without knowing the animation state's name?
Yes, I expected that would be the only way. Ok, thanks.
I thought there might have been a way to do it just like in the editor does the "scene...
Ok this is a great solution actually: http://wiki.unity3d.com/index.php/SceneAutoLoader
The scene needs to be loaded before playmode is all.
The real problem lies when testing the game in the editor. The fact that the scene loaded in the hierarchy is loaded before the Preload scene...
How to turn off scene without unloading it in game?
I would like to do after a scene is loaded.
I have a scene with all my Game Systems. These are systems I want to have active throughout the game.
What I want is specifically this: I would...
I found the solution, it's because of this bool, toggling it off does the trick.
Look at this video
--> as soon as the text reaches a new line, the entire text gets "pushed" up, because it needs more space to show the entire...
Yes it doesn't work for UI :s
Anyone has a solution?
I have made an update to the script:
- added 2 effects (ShakeA and ShakeB)
- Animation works both on UI and on 3D texts.
- You can stop/start the...
1 and 2 make no difference.
I am switch back and forth between 2 materials on the probuilder mesh:
1) from the standard probuilder mesh material.
2) to a unity standard...
I mean specifically the START renaming process, I want to type in the inspector what the name will be. I don't know the name in code yet.
I woud like to call in code the "Start Renaming" function on a gameobject in the inspector (the exact same behaviour as when you press F2 in...
1. Yes I tried, it doesn't make it better, I'm maxed out at 1 and lowering it is worse.
2. HDR Mask doesn't change anything....
I downgraded to 3.2.2 as well and it's a good temporary fix.
With the Raymarched Void Area, it seems to be better but it still doesn't quite fit to where the character is.
The Fog Void looks like...
Most of or none of the demos work for me due to scripts being missing. Like the character controller script.
I assume I must write in...
I'm going to try it out
There's still something I don't understand: in the picture of my previous post the Fog Void is offset compared to the...