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in the Unity community.
It is nothing like VRTK,
simply because it is actual plug and play, alot is self explanatory
and what is not can be read in the docs.
So far it...
Hey James, congratz on the great update.
Had previously no time to test it out, by the looks of it "You Nailed it!"
well i got a GO as well and by the looks of it the only things missing to get it working properly for GO are a distance grab and a...
you mean the worst xD
Assets/VRLAB/Scripts/Editor/I_VR_GrabbableZoneInspector.cs(86,30): error CS1061: Type...
Assets/VRLAB/Scripts/Experimental/VR_Slider.cs(8,56): error CS0117: `VRLAB.Axis' does not contain a definition for `Forward'
It might be to early...
any chance for Haptics?
Hell Yeah, this made my day...
Honestly you did a Great Job there!
Hey thanks, works like a charm
Well there would be one thing...
I would like to pull/push on a object that am holding, so lets say you hold it...
Just purchased well.. yesterday i think
already dropped you a annyoing e-mail ^^
along with a review, you might wanna update the Info Text on the...
any chance to get UFE 2 working with 2018 LTS?
I do have a older install that worked with 2018 Versions of Unity but a couple updates ago...
Am trying to make some sort of game in a game and atm am Puzzling/Struggling with something... Since you know your own product best...
Oh no... facepalm, i overcompicated it and did not realize the obvious.
Thanks that works like expected.
Any chance we could get this update so in?
Am not in a hurry but my tries ended up unsuccesful.. am even thinkin to drop the use of ufe2 for my...
Thanks this is something "sadly needed"..
ic... fair enough. Thanks for the explenation.
a blind man can see that there is alot of work you did there ... then again even if this Project seems aimed at being future...
Gotta admit i like those, especially those fuse/defuse boxes... will we see some with circuits to pin/unpin?
Looks well done, gotta ask
Will Gear VR/Oculus GO be Supported by the first release?
this made my day.
UFE gui prefabs are all under a Canvas that is grayed out, what i want is to change the following
RenderMode - "Screen Space Camera"