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I completely agree with you because of Unity limitation.
Do multithreading cost is not so good compared than optimize codes and logics.
Unity new job system is very interesting, but it have huge risk to try.
Because it force Pit to give up making this asset to compatible...
Yes, it would be first step of creating "society" into this asset.
For now, Creatures created by ICE living only for itself.
I think next...
Hmm, I think the video shows us where the BD shining, but I cannot think that was created by "no-cording".
And ICE can do it...
You finally came back, Fantastic!
I worried that this great asset has been abandoned:p.
Anyway, I have a suggestion about performance...
Thank you for continuously supporting!
Today I have a question about progress of code refactoring.
Is it ongoing, or are you focused on...
Oh, that's really? I'm searching around to find better Unity version to use, for now.
2017.1 is suitable version compared to the...
I agree with Harekelas. Editing animation's Z direction is most simple way for solve your problem, I think.
It seems that character's Z...
I saw this asset and I'm just wondering that "Is Skymaster changing Unity light setting or depend on Unity default setting?".
I have a question.
Can I add original tree or grass to InfiniGRASSv2.0?
Pics show me that vegetation models are created for...
Have you read API?
Here is the API for ICE. I think it would be help for you.
Anyway, you have a lot of ways for do that.
I have to say DON'T enabling UseCoroutine, for now.:(
I had tested coroutine some cases, and I have to say enabling UseCoroutine...
I have a question about new cloud system.
Pics show me very characteristic clouds.
Are they created by procedural noise process or...
Hello TonanBora, thank you for giving us ton of tips.:)
Have you ever talking about Coroutine with Pit before?
As you like mentioned first, I...
I have to say so sorry, but I had done too stupid mistake, so I deleted useless codes.
Yes, I should do testing the code before publish.:oops:...
You've come so far, Fantastic!
I can't wait to see how the clouds v4.0 would be in my scene.
I've tested at Unity v5.6.0p4 some weeks ago, but I hadn't met such reports.
Unity 5.6.0 was quite buggy and some critical bugs...
Sadly, I'm same situation. After few times test, I noticed that it can be reproduced in my scene, too.:(
It seems that currently version of ICE is...
Oh, it is an interesting result!o_O
According to Pit, it is because of the routine was called unnecessarily often and he tried it solved.
Hmm,,,Is that mean, you want to know how to spawn random enemy from random point?o_O
ICE controlling spawn creature by editing...