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Hi @Niroan, is this a complete change of the AudioManager.cs or an extension?
I´ve send you an E-Mail. *apply root motion' is switched off.
@Niroan thanks! Actually I´m doing this. Animation iis being played, but the movement on the path is not working. If I use the creep without...
I´ve started to work with TDTK today -- amazing asset so far, everything very smooth and logical. Easy to extend and work with. Thank...
I purchased the Corgi and the Top down engine. Awsome work - thank you :-)
Is it possible to export the included Inventory System and the...
I build the sample from the git repo on Android and everything seems fine. When I build for HoloLens 1, the plane detection is not working. I...
I was able to add it with an entry in the json.
But now my app shows nothing. There should be a cube on my HoloLens 1.
Is there a general "how to"...
the Unity doc says, that there is a 3.0.0 version of this plugin. But it doesn´t appeare in the package manager (2019.3.0f5)
Can anybody help me?
Unfortunally there seems not to be a solution.
I´m using now a script from another user, he used for throwing objects in VR. See here.
I´m trying to get the acceleration from the motion controllers. I´m using only the XR API from Unity, because I want to keep it functional for...
Additionally info: It is a non-player object.
I´m really new to UNET and after hours of searching I´m not getting into solving my problem.
I´m spawning a prefab with a lot of child...