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Can someone check if unity default videoplayer component plays when added to ar when unity is built as a library? Ive just ported my unity app as...
I'm getting the same error ...
Is there any tutorial on making atavism first person? Im a VR developer that have bought atavism in 2017 and havent use it. Im considering buying...
oh and im getting an error on xcode telling the arreferenceimages.xcasset doesnt exist, guess there might be a bug when unity exports for xcode
ps im using the latest master from github
Same problem here, when you build for Android image tracking just works, you point to an image and augmentation happens. If you build for IOS...
Icy Terrain ^^
Works nice with Atavism ^^
Sorry, Adam. That was my bad, left the camera, rofl! Fps is okay now. Gonna tweak the scene a bit and show the results here. Very nice tool really!
Just bought it and made a test scene. Nice tool btw. Only one concern... any ideais why i am getting like 2 fps on a built game?