A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Check this post:
The game is looking great. What are you using for the lighting?
Finally upgraded my project to use Aquas 2020 and it's working well. There doesn't appear to be any noticeable performance drop and I have been...
Yes you can use the Raw Input generator and edit the scale if you want it stretched over multiple chunks....
Instanced indirect will be fine as the draw instanced setting only impacts the terrain material and not the trees and grass.
It's because CTS 2019 is compatible with terrain instancing which doesn't work with projectors (a unity issue). Have a look in your terrrain...
I had no idea you released these assets. Why the change of asset store name?
Have a look here:
Will MM1 and MM2 be separate assets on the asset store?
Importing Aquas 2020 again from the asset store should fix the issue (once the old Aquas is removed).
Thanks for all your hard work and sticking at it :)
Awesome news! :D
One of the big performance problems with outdoor scenes is rendering large numbers of trees in the water reflection. In previous versions of...
Is it possible to view the effect in the scene window?
Yes that's what I see too.
How difficult will it be to update custom generators to MapMagic 2 ?
Yes! The standard render pipeline with surface shaders was great for both game devs and asset devs. I can understand that it may have needed a...
Awesome! I'm using Aquas with Map Magic too.
It might be related to your grass, try temporarily removing it and see if you get the same performance issues.