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4 materials 2048 x 2048 and 19 materials 1024 x 1024 all standard opaque total material size 45.9 MB
baked result 4096 x 4096 file size 21.3 MB
can u please add best setting for batch prefabs
i tested every setting but noting batched like original
does AI have avoiding system ? or they keep pushing each other to reach player ?
new question is there way to make non static objects ( characters - zombie - human ) bake as prefabs and at same time to combine them meshes...
Version 3.19 December 31, 2016
- Modified can bake without baking textures first. Now collects all materials and maps each mat to its own...
1- put all prefabs on scene add them to MB3_TextureBaker Object to be combined
2- create empty asset for combined Material
3- Bake materials
sry i didn't have internet connection last week and yes i always make batch prefabs and after bake all prefabs i delete old this decrees project...
is there way to send data to tree like
i'm using unity 5.6.0
this what it's looks like after baking
and this is log and...
Sry didn't notice the error log it's say clone does not have mesh filter or a skinned mesh render I don't know what wrong same object was working...
this is my setting
this what prefabs looks like
so what's wrong i did ?
thanks for answer
does it have way to avoid other agent (AI don't push other AI to reach the target) ?
i used it but my AI move very fast i don't know why ?
still wait ranged :/ i think i will die before see it
yes i think i have a lot of source textures (50 maybe ), is there anyway to make quality better or make it same ?
is there max for baking prefabs ? coz i baked a lot and end like that 50 material and 200 prefabs legacy shaders Bumped Diffuse [IMG]
still wait Shooter :/
i want AI follow key transform with stop distance 3 and if there is enemy in range search for cover and if they killed all enemy in range back to...
is there any tutorial for how to custom behavior coz i feel lost