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Thank you hippocoder. Writing shaders myself is beyond my skills -- I also looked in the Asset Store but I could not find anything useful.
hmm, in general something else that could be done to influence the shape of the shadow, that is not geometry?
Is there a way to cast a shadow whose shape is determined by the normals, rather than by the geometry of the object it is cast...
does the outline only work with GameObjects with SpriteRenderer component, or it also works with meshes such as Spine objects?
Hi, any news? I am interested in purchasing this asset, but I do not see any mention about the support for newer Unity versions
This is how documentation should be written.
Thank you gevarre!
Dear Vetasoft team,
Is it possible to apply the effects to a Spine animation?
Ok, here is the fix:
Hi Edgar and everybody,
looks like after Unity5 (amazing!) has been released, this Spriter2Unity is not working anymore. This is the error it...