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I started this thread suggesting tools which Unity might like to 'build a closer link with' after Quixel was snapped up by Epic... One of the...
My aim, in creating this thread, was..
1. To be realistic about how tools can be acquired and change.
2. Seeking positive ideas on how Unity can...
Sooo - recently another game engine (COUGH Unreal) 'bought/joined forces' with Quixel, this was HUGE news to me. At first I felt a little shock...
'just thought I'd mention that I've really been looking forward to 2019.3, but saying that I'm even more pleased to see it NOT being rushed out -...
Completely unimportant, but thought I'd point it out...
Under the 2019.3.0b11 - in the 'known issues' (btw, this list always seems to be about the...
Great News! - Looking forward to HDRP (2019.3+...) support. :-)
'great to see Real Ivy being taken on by Procedural Worlds. I'm really pleased about this - especially as it lets me feel more confident about its...
'any idea when this will be out of 'preview'?
'loving the 'new' Forum Prefix option - such a simple thing, but makes such a difference.
This (both bugs) are now fixed the latest Beta release :-)
(I've just checked with Unity 2019.3.0b3 and HDRP/ShaderGraph 7.0.1)
I've reported this as a bug.
(plus a multiply preview also not showing)
Hmm - I've just updated to HDRP 6.9.1 (Unity 2019.2.3f1)
Now Lit & Unlit shaders show a preview
PBR shader does NOT show preview in Shader Graph. :/
Hi - I'm new to shader graph, but this seems odd
I've a problem seeing a the shader preview
Lit Shader - NO Preview
Unlit Shader - Preview...
More layers... Sbsar… HDRP... still in the pipeline? :-)
Great News! Really pleased for the asset and that you are able to continue with it. :-D
For Ref - I'm using 2019.1.3
Hmm - Restarted again and message is gone (!?)
I've also just got this error... no idea why atm.
Yes - that's fixed it.
I removed the package manager window and added it again - though it was using the latest package manager UI version...
Yes - that's all done>>>
(I've searched for 'terrain' in packages as well and no luck)
(I'm using the 3D render pipeline - does that matter?)