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Scene visibility - Unity - Manualdocs.unity3d.com › Manual › SceneVisibility
The game will show the Health Bar UI even without dragging the Mask into the Script component. However, the Health Bar will not update when Ruby...
Did you drag the Mask from the Hierarchy into the field labelled “Mask” in the UI Health Bar (Script) component attached to the Health Bar...
answers.unity.com › questions › guitexture-adn-guitext-are-obsolete-s...GUITexture adn GUIText are obsolete - Unity Answers
Your line of code reading ‘public TextMeshProGUI scoreText;’ should read:
public TextMeshProUGUI scoreText;
1. Select Main Camera in Hierarchy.
2. In Camera component in Inspector, change Projection from ‘Perspective’ to ‘Orthographic’.
You could also try the following:
Unity Hub -> Down arrow next to the “New” button -> Select recommended Unity version 2019.1 - 2019.2.
This is how the creator kit should work:
When you create a new scene, one room (the brain room) is already included in that scene. Also, when...
There is a mistake in Part 6 of this lesson (Set up a falling animation), where this code appears, hence your confusion.
Ruby can’t collect health collectibles at this stage in your project because she has not suffered any damage and is, therefore, at maximum health....
See this thread:
Copying button and child text from Hierachy to projects window.
When you create a new scene, the main camera is automatically created.
If you have copied and pasted everything from the old scene to the new...
When dragging and dropping your HitEffect Particle System into the relevant slot in the Inspector, make sure you drag it from the Prefabs folder...
Main menu - > Window -> Package Manager -> Select 2D Tilemap Editor -> Install
Because the camera was already automatically set to orthographic when I created my project with the 2D template, I, too, just assumed :oops:
See this thread: Unity Hub - can't download tutorial projects
Same Unity Version and Cinemachine Version works for me (see screenshot):
You could try deleting the CMvcam1 from your hierarchy and...