A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
New Unity Live Help updates. Check them out here!
Currently it uses the center of the sprite, not the pivot point. So it won't matter where your pivot points are. We are adding that functionality...
@RhenaudTheLukark It still in development.
@kencoder It will be in 2017.2. You can try it out in the 2017.2 beta
@Talsidor The Grid component will be released in 2017.2 It is tied along with Tilemap, although it is a Component all on its own.
We're equally excited about releasing Tilemap in 2017.2 - Unfortunately Isometric features will not be in this release. Although the...
Could you file a bug and we'll check it out. Thanks.
@RyotaMurohoshi Isometric and Hex will not be in the 2017.2 release. Main reason is that we need to do more research and work on properly...
Yes, please use the 2017.2 beta as we have updated a couple of things since the preview.
The RoboDash demo has been updated and includes a...
We are in development of Smart Sprite. We've done some extensive work in the back-end and currently focusing on UX design and...
@DDaddySupreme This is cool. Thank you for sharing!
No tutorials at the moment. You might want to take a look at previous previews samples and docs?
Currently that has been removed. Could you provide more details how you were using it? I read the post you linked, maybe a bit more detail in the...
Are you building the level at runtime or in the Editor?
Sprite Atlas is one of the solutions for HD/SD sprites. It's currently in the 2017.1 beta, so you can give it a try.
@AssembledVS You have highlighted the issue quite well. It is something we've been discussing and looking at various solutions - workflows to...
@DocLovepeace Awesome! Thank you.
Its a bug. We'll look into it. Thanks for pointing it out.
@AssembledVS Edit > Preferences > Colors > Grid Component
Yes it is currently based on the Sprite's center. We are currently looking into making it work in other ways.
Might be a bug. Can you still set it by drag and drop?