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StandaloneInputModule.cs Created on Jul 23
It's apparently a typo which was corrected later.
Interestingly, It also works the other way - you can increase hit are of a button by placing a transparent Image as its child. This way you still...
Ok, here is the how it's rendered.
I'll grab Unity 5 and try to find out.
Should I continue here after or go to the beta list?
Here is the most basic chat possible :)
Yeah, seems default images are not atlased for some reason. May be to force users not to use them and make own UI "skin"? :)
Here is the scene with 3 objects which renders in 2 draw calls (text + atlas)[ATTACH]
Now I add RawImage to prefab and expect 3 draw calls, but I...
In my current UI framework I use scroll which is based on separate camera + render texture so I can easily get notifies when item is in/out of...