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Add an UI Event Trigger component to the Button and select which method you like to call at the corresponding event you desire....
Great news everybody,
you can try now the first preview of the Webplayer demo right now:
Webplayer Demo - Beta
Please note that this is...
Haha this was my first Idea but then i realized that it would look like a Final Fantasy game :p
I think that I will add some glitter like this:
It's been some time since the last Update, so I feel obligated to show you guys some progress I have made since. Because of that,...
This weekend I was very productive:
Next are platforms which should be easy to make and then comes the fun part which is creating a Demo...
I have been working hard on making the examples out of Kenneys Assets and I actually finished it but I have now realised that...
Wohoo finally working on the example Scene and Assets!
Notice how the background behind the...
Oh actually, I think you can already accomplish a similar effect with the Lava shader but nonetheless I will investigate into this!
I am happy to know that you like NGS and it's example Assets. But I must let you know, that these fantasy style Assets won't be included in the...
Your UI Script could look something like this:
public class TextManager : MonoBehaviour
private int _oldScore;
private GUIText _text;...
NGS's core is done and I even included experimental UI Shaders(they are good for refractions and dissolve).
I also made a basic...
Nice, looking forward this!
Great! I will make sure to buy Globe Edition ASAP and I look forward to see the Isolation mode come true!
Give the "Manager" Class that contains the List a public static Method for Adding and Removing Items from that list.
On the Gamobjects, you call...
This looks very promising!
Will this offer a "isolated" mode where you either only see a province or City?
Can I change the Map...
The Animators Spider Idea is actually pretty good, because the splatter effect is already green!
Anyway, you will need some original character...
The Gameplay looks already pretty sweet and the parallax scrolling is also well done! Congrats!
Regarding NGS, so far I will be able to submit...
Testing NGS for UI and Font!
UI and Font shaders will very likely not be included in the initial release but I still hope to do so!
Well NGS should in theory also work with the normal MeshRenderer. We keep in touch about Ferr2D!
Haha I am glad that you like this! I was currently kinda stuck with the Liquid shader because I encountered some distortion problems, but after...