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I can't seem to reproduce the issue - could you send a repro project or something?
Hi (and sorry for not replying to your email yet!) - is there any chance you've moved shaders out of the Resources folder?
Does the OVRPlayerController component move it's own transform or a child? Double check the Motion Target is the object that actually moves.
Version 0.2.1 is out on github! This release fixes a number of editor bugs which caused serialisation issues. If you've been having trouble with...
Not explicitly. The mobile script should work fine, but the desktop (post processing) script won't.
(I'm assuming you mean HDRP?)
Single Pass Instanced is now supported - it should work on 2017.4 onwards! Currently this is just on GitHub, so if you need SPI, grab the latest...
Also having this issue.
Cage mode isn't supported in the mobile version as mobile VR essentially isn't capable of it. However I plan to get both versions working on LWRP...
Haven't had a chance to look yet I'm afraid. On my list!
Sorry to ask a slightly stupid question but to be clear - does it work fine with Multi Pass and Single Pass (non instanced)?
The fix is now live on the Asset Store as well as Github.
Could you post a screenshot of the hierarchy and the VRTP inspector please?
Is the mobile effect not appearing at all for you?
Hi all, just fixed the issue and pushed to master. It was due to a unity shader constant being exactly the opposite value to what the docs said :D
Ok, thanks for the info. I'm on holiday for a bit and primarily working on other projects but I'll try to get to this in the next couple of weeks...
Yes, it is :)
Are you using LWRP or HDRP? What version of Unity are you on?
I'll give it a look, thanks for reporting :)
It should work ok with instanced - are you experiencing issues?