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I would like to see one place where I can temporary override some or all vehicle settings, for example in vehicle with default settings I want on...
1. Integration with Rewired
2. Anchor - that prevent boat from moving even on full throttle - something like neutral gear
3. Close everything in...
One more suggestion. Consider putting all keys mapping in single file so it can be easier to redefine.
please add functions for start/stop engine etc similar like in car physics
Hi, please correct me if I'm wrong.
Sample game with 2 types of vehicles (air, land).
I've created 4 map categories:
1. Default - actions always...
Hi, are you planning to make inteface for ship controller? For now there are no methods for engine start/stop and Activation of ship.
Hi, great job implementing PS4 gamepad features. Have you tried also implement support for speaker that is build in into this gamepad?
In manual you wrote (in Stearing Wheels section) "go to Set up USB game controllers -> Select you wheel ....
where can I find this?
Great news. A few things i noticed
1. https://9.allegroimg.com/original/0cbb1a/606050a54d0e8597a3876445b319 this way air gets into truck engine,...
If you want realistic physics buy edy's physics but not the one from asset store.
Hi freshman ;)
Hi. Another small upgrade can be adding countdown timer after pressing resume game.
I know that's why I added link. Maybe other new users may also want those features.
I would recommend to add a checkbox for bumping prefabs with vibration function for mobile devices...
Hi could you upload some demo. Old ones are gone.
Vehicle Standard Input -> Throttle and brake Input -> "Separate Axies"
Project Settings -> Input -> in second occurence of Fire2 -> Positive...
It was on sale
As for the flip option - user shall chose if car shall flip (like now) or respawn (like in many games).
I've playing a little bit with rewired...
Hi, it's pretty easy to reproduce Tank issue on 2017.4 - just drive tank on the wood.
BTW: think about option in "flip over" like manual/auto, so...