A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
It'd be quite a useful feature.
The same way C# delegates do it, last method invoked...
It now works better, we did create a component that we add on all DontDestroyOnLoad roots to manage the lifecycle calls toHdg. We do have...
We have tried, now we have this exception when connecting to the game client:
Excellent, thank you!
Thanks for the great tool. Unfortunately we make a heavy usage of DontDestroyOnLoad mainly on our managers (camera, input, etc) and we...
Thanks for clearing that up @JoshPeterson, looking forward to the patch :)
Similar crash on startup, iOS. 5.3.2p1
Crashes with code like this, on awake:
public class TestBehaviour : MonoBehaviour
public int port =...
+1, we have this crash with 5.3.1f1
The fast or slow scene trick didn't work, actually we can't even run anything on iOS right now
Here we don't get answer from the developer. Our issue is for run-time created entities (such as creatures being spawned halfway through play with...
Please update FastGUI for the latest NGUI (3.7.6), currently it doesn't work (compile error all over the place mainly on NGUI Prefs class).