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It works in all modes if I move the RandomVariation slider to 1
Hi, I'm using URP and getting a weird displacement. Any hint?
Hi I just discovered this asset and definitely it is on my shopping list. Is there any video? Thanks!
Cool example! I'm afraid I was not clear, sorry.
I was actually asking about the meaning that decals support "orthographic" projection. I had...
Wow, this shader is incredible. Is this possible to be made on LWRP?
Hi can you guys give an use case for this feature? Thanks a lot!
Apparently Azure locks the IntensityMultiplier of the environment lighting. Is it a workaround for it?
Thanks @christianwork. I have run the editor version with your workaround as well as the binary without any special change.
I'm trying this.
Don't have the skills to understand it, but don't you guys think that this approach...
I already use Kinect in Csharp, actually I am able to see and open the device from Unity, but cannot start it. The response form @crisatwork makes...
Thanks a lot, I had exactly the same problems that you describe. I have tried a lot of workarounds without success.
I'm testing this right away...
Hi there, I'm trying to make Kinect Azure work inside Unity as an unmanaged .dll without success. I can open the device, but not start it....
Couldn't resist to test it in 10 minutes (a lot of room for improvement)
Hi, I'm having a lot of fun. Thanks for this tool.
It would be great if optionally "Specular highlights" and "Reflections" could be disconnected...
Hi, I have put my project using Playmaker on Gitlab, but I had to reinstall Playmaker from the asset store because the FSM scrips were not loaded....
Saw there is an update, cannot wait for having some time to test it out!
Glad to see I'm not an outsider ;)
Thanks a lot for your quick answer!
I'll try something like the second option. I would like to pass some parmeters to the instructions in order...
Hi, I need advice avout how to organize instruction screens in Playmaker. I have a lot distributed at several moments of the app, and I wanted to...