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I just reset everything and started from scratch and it worked
I just realized that it's not creating the packages. That's why the analyze doesn't work. I got this error...
I'm finishing the port of my switch game but I'm having an issue. For Switch, you need to have every asset organized because there's a...
The issue we're having is that we already released our game and now we added a new feature we need to save. The current save files of the...
Got it. You're right I just added an Exception and it worked.
This is extremely old but.
Do guys know how to know if you reach the end of the file?
I'm trying to write new data to the file but I have no idea...
I implemented the methods that @Favo-Yang mentioned and it worked like a charm.
C# Nullable was extremely useful.
As for allowSceneActivation I...
That makes total sense.
Thanks for the explanation! I’ll implement it in a few.
Thanks for the reply. You're right the Addressables.LoadSceneAsync() returns an AsyncOperationHandle.
However I see that we actually use...
I'm currently making all the scenes of our game to load as Addressables as it would reduce the patch size of our game that will come to a...
I'm one of the developers of KLAUS for PS4.
This is our Accolades trailer
We currently have a 76 score in Metacritic...
I'm one of the developers in La Cosa Entertainment.
We released in January of 2016 our first title for PS4 called Klaus. The title got great...
I don't know if this is the right forum but we're making a 2d game with unity
and we would like to add some waterfalls like this [MEDIA]