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Just wondering things like UI
I want make game with one resolution (Like 1920x1080)... But it should be resizeable / full screen.
How I can make this.. Just make window...
Heh thats true. Went already better if not perfect yet
Hi I try make some texture stuff like:
private void GenerateTexture(Color32 pixels)
RenderTexture.active = renderTexture;...
"Just because you tell Start to return an IEnumerator doesn't mean Unity automatically calls it as a coroutine."
So I cannot call StartCoroutine...
1) I have class with IEnumeratot Start()
2) It calls terraindata with StartCoroutine(terrainData.GenerateData());
3) GenerateData() goe executed...
I want to find out (easiest way) all functions that takes over 10ms to complete. What is best way to do this?.. I just tied run profiler.. but...
Seems to over write layers on my existing project. How I can avoid this?
Hi I am making "tile based" platformer without collider and without build in physics.
What might be best way to detect "tiles" like:
I have the map as 2D array
that have axis x and y.
Let say I take part of the map (Square)
Bottom left corner: x = 10, y=10
I need to draw circle shape on texture.
I use now: texture.SetPixel..But it is super slow.
public static void Circle(this Texture2D...
Hi, I have a sprite sheet with many sprites and spite mode is multiple.
Now I have many sprites with many different pivots. If I add new sprites...
1) All prefabs are almost identical
2) All prefabs have sprite renderer
3) All prefabs have sprite renderer enabled
4) All worked before I updated...
I have got now few crashed with build of my game.
At start of error log:
KERNELBASE.dll caused an Access Violation (0xc0000005)
Hi I got now files:
I need scale them to 4x size... So how to do it.
I don't talk now about Canvas scale factor. I...
Hi. I got my object to move circle movement clockwise nicely with code:
private float RotateSpeed = 1f;
private float Radius =4f;
I can be FAKE FIXED it with code in ammution:
private void Start()
this.rotation = this.transform.rotation;...
I create ammution (arrow) and rotate it toward mouse with code:
Vector2 endPosition= Camera.main.ScreenToWorldPoint(new...