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We have the same error when importing the asset. Have you found a solution to this problem?
Hi, everybody. I was away for a month and couldn't do the asset. Now I'm back and finishing working on it.
Finished the optimization. Soon I will send the asset for approval.
Testing on scenes with lighting.
Finishing my SSAO.
Here is a screenshot of the medium-high settings.
Motion Vector texture does not work correctly in the scene window. At the same time in the Game window everything is displayed and works...
Yes. I'm planning on making an asset. But first, I'll fix the flaws.
1. I need to remove the Ghost effect from temporal denoising at low frame...
Let's see what other commentators have to say. :)
Please help me test my SSAO.
You need to write:
FPS - displayed at the top of the screen...
Thank you for your prompt response. Now everything works correctly. :)
In the description of the asset it is written that the translucency works in deferred mode. But when you try to enable deferre mode, we get...
Not suitable for use in the form in which it is now. Too much noise even with denoising on. Without loss of performance, you can use raytracing...
Thanks for the quick response. I will look forward to hearing from you new features in your editor. :)
A very useful function will be to write the result to the command buffer. Sometimes I need to render additional textures, which I then send to the...
It's possible. In the old screen effects there is a "global fog" effect. In it, for fading fog on the height are the world coordinates of the...
Yes. I want to change only the diffuse component of lighting.
do you suggest making changes to include Unity files? In this case, there may be...
Now I'm outputting this function to get the result I need and everything works fine. Of course this only works in deferred mode....
I think it will be enough to realize the transmission of its own diffuse lighting. Now, inside my own lightning, I substitute only the diffuse...