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Is FrameTiming system planned to work on PC and mobile later ?
Is there any way to download the IL2CPP scripting backend installer without using the whole assistant please ?
It would be very nice if you could share your PropertyAttribute as I definitely could have use of it too :)
Hi benoitv_unity, it seems to fix the issue. Thanks a lot :D
I'm using Quickbuild on a Windows machine indead.
I removed the service and tried to reinstall it as a custom user but the...
Hi posted a bug report but it's not yet available in issue tracker. I'll let you know as soon as I can find a link for you.
Hi Stormy102, I tried several configurations but like you it works using the command line as admin, but not through Quickbuild. I can create a bug...
Hi everyone. We're facing the same issue with 2017.3.0f3 using Quickbuild too. Did you found any workaround ?
It's perfect ! And I totally understand that you do not plan to keep both version.
Thanks for your fast answer :D
As changing .NET scripting runtime requires to restart Unity, could it be possible to add a commandline allowing us to force Legacy or Latest...
We're facing the same issue, it is supposed to be fixed since 5.4...
I'm trying to automate builds test using Quickbuild, I would like to be able to launch my builds and do some functionalities and performances...
I'm trying to get my game working with Oculus Touch but I'm facing a very annoying issue with the GetAxis on Touch's inputs, the axis values...
I use to have a Cache Server installed on my Synology NAS (running with a Intel Atom x86 CPU). It worked very well untill latest 5.6 update...
I'm working on a build robot and it's working pretty fine thanks to commandline arguments. But it seems that even if Unity is configured to...
Nice question, would like to know the answer
There were already HTC Vive with controllers, Oculus Touch isn't the only solution. But the fact is that Unity said they didn't...
I'm facing the same problem, and would really like to know if you found a solution for the shadows :)
I totally agree with this and it looks like this feature is still missing from the engine two years later : (
Thanks a lot for sharing mstevenson !