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So Im gettting it but the "intField" is giving me error. What i have is the straight the name of the field showing up, in my case ".f_name". Is...
I think is a mix between me pretending knowing more than I actually do and that your docs are not ready for newbies.
Thanks for your answer, will...
I have just install it in the project and opened the example scene.
Edit: The GO with the missing prefab is "RuntimeText"
You have missing scripts in your only example scene. Can you fix it?
You just pasted the action. Doesnt matter.
Honestly, Im finding the documentation really hard to follow.
Can you replicate in cs the "Get By Index" generated playmaker actions?
Confirming Beta3 is working much better.
Only thing is that bounding boxes are not shown up in asynchronous mode which is helping for debugging....
Great. Will let you know.
happening in 2019.3
@CF-Games After all the headaches i had with sectr, I recommend you to use this: https://www.assetstore.unity3d.com/#!/content/122247
Question: can you do procedural dungeons based on premade prefab rooms? That means, applying creation rules to rooms rather than individual pieces.
we have been trying this extensively and overall we are happy, but we have some major concerns:
Generating process is really slow, you are...
How to change the default navmeshSurface settings that the generator is attaching to root?
Did you play your example scene and actually get to the end? I have done it in 2 computers and the second dungeon has wrong navmesh (it has the...
It works! Many thanks.
Doing it from code. First spawn is fine, the second spawn goes to a werid postion if I select Preload/Max Capacity or if I manually do...
Cant spawn exactly from the pos where Game Object Pool is attached to. It always spawn somewhere in the space.
Edit: When setting Preload number,...