A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I was able to fix It by decreasing the "Max Delay" value in the Network Manager
Hello, I made my code mostly like your tutorial.
But in Unity 5.2 i have big lags now. It was all fine in 5.1
I having the same problem with blending between layers.
I have tested the ping (RTT) which is ~67 ms
so there is no reason to have a laggy behavior. there a even Lags when I use the "Network Transform"...
sorry for double posting:
I do sync the movement like in this tutorial: [MEDIA]
even a simple Text message (Chatbox for the players) took 0.5 - 1...
I made i mostly like this but its laggy with unity 5.2
Someone have similar trouble with lags?
I just updated my gameproject to Unity 5.2 (from 5.1x) and now I have a extrem lags, but with Unity 5.1 it worked fine.
The game uses the...
i found the command
[NetworkSettings(channel = 0, sendInterval =...
I have seen in a tutorial video how to a adjust the sentrate of the SyncVars (for each script individual), but I din't find the command...
I thnik its the bandwith limit wich is not metioned in any documentation, that causes the timeout in my game.
So someone know a was to use the...
in ref to my other thread: http://forum.unity3d.com/threads/unet-timeouts.343395/
I want to use the Matchmakting system of unity without...
I'm using the unity Networkmanger wich do the ready states by it self when spawning a player.
Maybe i reach the Bandwidth limit (I cant figure it...
I really want du contiune my development of the game but with these timeouts in a multiplayer game its unplayable.
i have a very similar problem, but if I set the MaxDelay to zero by the networkmanager class I got a disconnect too but with this console...
Now I use the following code in my NetworkManager class
public override void OnClientSceneChanged (NetworkConnection conn)
how i have to use ClientScene.Ready?
on a client after joinig the game:
I'm using the relay server
the console ouput when I joining a game:
sorry for double posting but, now I have tested this on two differnt machines over the internent.
please have a look at the attached picture
Waht If I need a highter Bandwidth for my game?